MoSoSo from Digital Chocolate
January 15th, 2005
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    by reports on new apps from Digital Chocolate, Trip Hawkins’ latest enterprise, that support mobile social software behavior via telephone games.

(Via Social Software Weblog)

Games tailored for cellphones are increasingly adding community-oriented elements, such as tournaments for top scores, head-to-head combat or chatting with other players.

After all, the ubiquitous gadget is meant to connect people.

“The mobile phone is really turning into a social computer,” said Trip Hawkins, founder of Digital Chocolate Inc.

The San Mateo-based startup is one of more than 300 companies developing games for U.S. cellphone users. Its offerings includes “Solitaire”, in its so-called mobile league, in which players can post scores and compete for rank and glory.

But such game leaderboards, which are expected to become commonplace next year, are only the tip of the social, mobile iceberg.

Early next year, Los Angeles-based Tomo Software Inc. is expected to launch a mobile game that riffs off reality TV, mimics the addictive elements of “The Sims” and “Tamagotchi” video gaming worlds and employs the social networking grease of the Friendster on-line community.

A player establishes a personal character — an image of their real selves or an alter ego — within the persistent cyber world of Sora City. The character forms relationships and can compete in game-within-a-game events in which other characters can help decide the winner. Players communicate through on-line journals, or blog, or by sending each other messages.

In another upcoming Digital Chocolate-developed game, called “Message in a Garden,” players keep a virtual garden, adding water when needed while sending pictures of their handiwork or messages to fellow gardeners.

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