The vision to preserve virtual worlds
August 8th, 2007

A press release from the Library of Congress announced last week was headlined: Digital Preservation Program Makes Awards to Preserve American Creative Works - Preserving Creative America Initiative to Engage Private Sector Creators of Films, Sound Recordings, Photographs, Cartoons and Video Games in Digital Formats. The last of the list of eight projects LOC is supporting is called Preserving Virtual Worlds. Kudos to virtual vision these projects reflect:

University of Illinois at Urbana-Champaign: Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games, electronic literature and Second Life, an interactive multiplayer game. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum. Partners: University of Maryland, Stanford University, Rochester Institute of Technology and Linden Lab.

A press release from the Library of Congress announced last week was headlined: Digital Preservation Program Makes Awards to Preserve American Creative Works - Preserving Creative America Initiative to Engage Private Sector Creators of Films, Sound Recordings, Photographs, Cartoons and Video Games in Digital Formats. The last of the list of eight projects LOC is [...]

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