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Title: Knowledge-Based Augmented Reality
Author: S. Feiner, B. MacIntyre, and D. Seligmann
Publication: Communications of the ACM 36(7), July 1993, 52-62

Title: Augment-able Reality: Situated Communication through Physical and Digital Spaces
Author: Jun Rekimoto, Yuji Ayatsuka and Kazuteru Hayashi
Publication: Proceedings of the International Symposium on Wearable Computing, 1998
Abstract or Excerpt: Most existing augmented reality systems only providea method for browsing information that is situated inthe real world context. This paper describes a systemthat allows users to dynamically attach newly createddigital information such as voice notes or photographs tothe physical environment, through wearable computers aswell as normal computers. Attached data is stored withcontextual tags such as location IDs and object IDs thatare obtained by wearable sensors, so the same or otherwearable users can notice them when they come to thesame context. Similar to the role that Post-it notes play incommunity messaging, we expect our proposed method tobe a fundamental communication platform when wearablecomputers become commonplace.

Title: A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
Author: Steven Feiner, et al.
Publication: ISWC 1997, 74-81
Abstract or Excerpt: We describe a prototype system that combines togetherthe overlaid 3D graphics of augmented reality with theuntethered freedom of mobile computing. The goal is toexplore how these two technologies might together makepossible wearable computer systems that can support usersin their everyday interactions with the world. We introducean application that presents information about our univer-sity's campus, using a head-tracked, see-through, head-worn, 3D display, and an untracked, opaque, handheld, 2Ddisplay with stylus and trackpad. We provide an illustratedexplanation of how our prototype is used, and describe ourrationale behind designing its software infrastructure andselecting the hardware on which it runs.

Title: Organic Transistors and the Death of the Bar Code
Publication: Berkeley Engineering Lab Notes 2(2)
Publication Date: 2-3/2002
Abstract or Excerpt: The future of the ubiquitous UPC bar code looks grim. In development at UC Berkeley are circuit-laden smart tags printed directly on product packaging that could revolutionize the supply chain, including your weekly trip to the supermarket.

Title: Cyborg: Digital Destiny and Human Possibility in The Age of the Wearable Computer
Author: Steve Mann and Hal Niedzviecki
Publication: Doubleday Canada, 2001

Title: Timex Watch to Incorporate Speedpass Technology
Publication: Associated Press
Publication Date: 2/28/2002
Abstract or Excerpt: Middlebury-based Timex is developing a new wristwatch that incorporates Speedpass technology, allowing the wearer to purchase everything from gas at the pump to fries at McDonald's simply by waving an arm.

Title: Tools for Thought
Author: Howard Rheingold
Publication: New York: Simon & Schuster, 1985

Title: Sensor Networks for Healthcare, The Environment, and Homeland Defense
Abstract or Excerpt: A two-day meeting of some of the top minds in the country to inventory existing technologies and discuss directions for future research.

Title: Netravali Sees a Networked Sphere in Ten Years
Author: Saikat Chatterjee
Publication: Business Times, The Times of India, New Delhi
Publication Date: 6/9/2000
Abstract or Excerpt: A product of IIT, Mumbai, Arun Netravali is the President of the Bell Laboratories, the research and development arm of the Lucent Technologies and a premier high-tech lab in the world. The Bell Labs which celebrates its 75th anniversary and currently has over 25,000 employees located in 20 countries and a budget of almost $4 billion. The Bell Labs has so far produced 27,000 patents (on an average of 4 patents a day) and nine Nobel laureates. Speaking at the inaugural session of the Technology Innovation and Impact Summit, jointly organized by the CII and Lucent Technologies on 8 June 8 2000 Arun Netravali gazed into the crystal ball to divine seven predictions for the networked future.

Title: Keynote Speech at Intel Developer Forum, Spring 2002
Author: Patrick Gelsinger
Publication Date: 2/28/2002

Title: Intel Expands Moore's Law into New Technologies and Applications
Abstract or Excerpt: Intel is expanding the power of Moore's Law to bring about the seamless integration of computing and communications, and to catalyze the development of new applications. In an address to more than 4,000 engineers and developers at the Intel Developer Forum, Intel's Chief Technology Officer Patrick Gelsinger said that Moore's Law will drive rapid chip innovation for decades to come and that its influence will extend beyond digital devices to new areas such as wireless, optical and sensors.

Title: The Trojan Room Coffee Machine
Abstract or Excerpt: This service was created as the first application to use a new RPC mechanism designed in the Computer Laboratory - MSRPC2. It runs over MSNL (Multi-Service Network Layer) - a network layer protocol designed for ATM networks. A video capture board in an Acorn Archimedes grabbed one frame every second and the WWW server requested a frame from it using MSRPC2 (indirectly). Each frame was JPEG encoded by the Archimedes. The online coffee pot actually predated our World Wide Web server by some time. The Trojan Room Coffee machine was finally switched off at 0954 UTC on Wednesday 22nd August 2001.

Title: Virtual Reality
Author: Howard Rheingold
Publication: New York: Summit, 1991

Title: Electronic Expansion of Human Perception
Author: Warren Robinett
Publication: Whole Earth Review, Fall 1991, 16-21
Abstract or Excerpt: First publication describing what we now call augmented reality (the term used in this article was "real-space imaging") and first description of "medical X-ray vision" (using augmented reality to see inside living tissue).

Title: The Ultimate Display
Author: Ivan E. Sutherland
Publication: Proceedings of IFIPS Congress 2, May 1965, 506-508
Abstract or Excerpt: The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.

Title: Information in Places
Author: J.C. Spohrer
Publication: IBM Systems Journal 38(4)
Abstract or Excerpt: As global positioning, wireless communication, and mobile display technologies continue to advance, our notion of place will change. Information objects--first geocoded signs and later animated special effects--will begin to populate real physical space on what we call WorldBoard channels. WorldBoard is a proposed global infrastructure to associate information with places and ultimately to provide people with enhanced information perception services. This paper explores the notion of a WorldBoard from four perspectives: historical background, technical feasibility, potential applications, and social implications. Recent developments, ranging from lower-cost Global Positioning System (GPS)-enabled car navigation systems to Casio Electronics' first-of-a-kind GPS-enabled wristwatch, foreshadow increased availability of location-aware information services and products. While significant technical, application development, and social challenges remain before a complete WorldBoard infrastructure can be made broadly, uniformly, and cost-effectively available, some feasible first steps toward this important goal are recommended. Finally, a notion like WorldBoard offers an opportunity to reflect on how technological possibilities unfold.

Title: GeoNotes: Social Enhancement of Physical Space
Author: Per Persson and Fredrik Espinoza
Publication: ERCIM News 47
Publication Date: 10/2001
Abstract or Excerpt: Positioning technology is often associated with locating people in geographical space. The GeoNotes system, however, positions pieces of information. GeoNotes allows all users to annotate physical locations with virtual ?notes?, which are then pushed to or accessed by other users when in the vicinity.

Title: Direction Finding CDMA Handset from KDDI
Publication Date: 2/27/2002
Abstract or Excerpt: Japan's KDDI and Okinawa cellular are to launch a new GPS enabled cellphone that can also tell which direction the handset is being pointed in addition to its physical location.

Title: Universal Design of Digital City Project Overview
Abstract or Excerpt: People are starting to use the Internet, not only in business but in their daily life as well. The Internet for business needs to be a homogeneous and logical information space. On the other hand, the Internet for everyday life should be a space that is heterogeneous and contains rich information reflecting cultural characteristics of a local area. For example, patients suffering from high blood pressure do not require the Internet as a worldwide network. Instead, they need the Internet as a space that encompasses everyday life information of the surrounding vicinities. | Digital cities, accumulating the local information through a new media, will provide a social information infrastructure to community networks. The objective of this project is to create digital cities as an infrastructure used and participated by all people, including the handicapped and the aged. However, the high cost of developing systems specifically for the handicapped and the aged, in return, burdens them. Therefore, it is necessary to design the Digital City from the beginning so that everyone can use this information space without any barriers. The universal design of digital cities -useable for all people- is indispensable for creating the information space for daily life. In this project, we will develop basic technologies for the universal design, subject to 'sending information', 'receiving information', and 'participation'.

Title: Bar Code History Page
Author: Russ Adams
Publication: BarCode 1
Publication Date: 3/16/2001
Abstract or Excerpt: The very first vision of the barcode can be traced back to the hard times of the 1930's depression years, when Wallace Flint, son of a Massachusetts grocery wholesaler and business student, proposed a system using punch cards and flow racks that would automatically dispense products to customers. In his master's thesis Wallace described a system where store customers would select punch hole cards similar to the Hollerith card from a list or magazine, each card representing a product in the store.

Title: The Origins of a Bar Code
Publication: Uniform Code Council, 2002
Abstract or Excerpt: What started as an inspiration to make the retail industry more efficient, has spun off to create coding technology that is used in industries across the business spectrum. The idea behind this revolutionary technology started with a thesis paper written at Harvard - not 25 years ago, but 67 years ago.

Title: NaviCam: A Magnifying Glass Approach to Augmented Reality Systems
Author: Jun Rekimoto
Publication: Presence: Teleoperators and Virtual Environments 6(4), 1997

Title: A Brief History of Wearable Computing

Title: The IBM/Columbia Student Electronic Notebook Project
Author: J. Peter Bade, G.Q. Maguire Jr., and David F. Bantz
Publication Date: 6/29/1990

Title: The Wearable Group at Carnegie Mellon
Abstract or Excerpt: The Wearable Group at Carnegie Mellon is an interdisciplinary team of researchers from the Carnegie Institute of Technology (the Department of Electrical and Computer Engineering and the Institute for Complex Engineered Systems), the School of Computer Science (the Computer Science Department, Robotics Institute, and Human-Computer Interaction Institute), and the College of Fine Arts (the School of Design). Combining a decade of investigation into the architectural and interface requirements of wearable systems, the Group is now entering a new phase of research in the area of pervasive computing.

Title: VuMan
Abstract or Excerpt: The VuMan is a werable computer.

Title: Cyberman
Abstract or Excerpt: THE NATURE OF THINGS with David Suzuki presents Cyberman, a look at Canada's original cyborg, Steve Mann, a Toronto-based inventor, university teacher and cyborg.

Title: Wearable Computing and Context Awareness
Author: Thad Starner
Publication: Ph. D. diss., MIT, 1999

Title: Smart Clothing: The Shift to Wearable Computing
Author: Steve Mann
Publication: Proceedings of CACM 39(8), August 1996, 23-4
Abstract or Excerpt: 'Smart clothing' --- the combination of mobile multimedia, wireless communication, and wearable computing --- provides the potential to make 'personal computers' even more personal.

Title: The MIThril Vision
Abstract or Excerpt: The MIThril project is driven by the need for a truly functional, wearable, and flexible research platform for context-aware wearable computing research, and inspired by the work of many researchers, professors, colleagues and friends. Our goal is not simply to build a platform, but to build a community of researchers, designers, and users. There is a great deal of technical depth and hard engineering behind MIThril, but first and foremost MIThril is about people and our desire to make people's lives better.

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