Recently, The Fine Bros published a video in their series titled Kids React where they presented members of Generation Z, in this case 6 to 14 year olds. The idea behind these videos isn’t new: children will always be blissfully unaware of the lives their parents or grandparents lived before them. In the Kids React video, one of the little girl stares at the walkman and cassette tape and says “Are these like in the movies?” Here is a girl who has obviously been shown 80s movies. No beautiful plot line or enduring tale can overcome a clunky piece of outdated technology. Within the Millennial generation, for example, we can see this happening with SMS text messaging. The first text message was sent in 1992, but commercial growth was slow. Millennials at the top of the generation may not have had text messaging until late in high school. For Millennials in the middle, text messaging was the primary form of communication.
Welcome to Republic of South Sylvania. Mobile and cloud based technology influence every interaction citizens make. See what happens when the most technologically advanced country in the world is hacked in the premier episode of 2020.
We use multiple messengers because they reflect our diverse social circles, our various personas, and the variety of content we publish. We use multiple messengers because they reflect our diverse social circles, our various personas, and the variety of content we publish.
In other words, each messaging app represents a different circle of friends.Just as itâ€™s very easy to get started with a messaging app, itâ€™s really easy to stop using an app or switch to another one. Since user loyalty is low â€“ as soon as you stop receiving messages from your friends, you stop using the app. Thatâ€™s why messengers are enticing users with services such as voice, video, games, content, and browsing.
Source: TechCrunch Anamitra Banerji @anamitra
The social gaming industry is booming. Staggeringly, it is the fastest growing segment of entertainment, engaging hundreds of millions of people from around the world daily. With this ever expanding community of players, game makers have an unprecedented opportunity — a responsibility, some would say — to do more to cultivate social games as a platform for social good.
[read more of Ken Weber's report on Huffingtonpost]
Now is the time for the gaming industry to embrace a new kind of corporate social responsibility — one that leverages its core products and employee talents to create and deliver meaningful social impact. Making games a place where people more frequently connect with and invest in each other is a natural extension of what great games do, and it should be a natural extension of what great game companies do too.
About wearable health device companies like FuelBand, FitBit, Jawbone Up and the marketing challenge of habit formation.
‘If wearable makers like Nike and Google really believes these devices are the future (Ben Parr says, I do), then they need to focus on turning these devices into habits first. Until that happens, wearables will remain in the niche.
[Motivation, habit formation and the mechanics of human rewards are all subjects I cover in my upcoming book, Captivology: The Science of Capturing Peopleâ€™s Attention (HarperOne, early 2015). Iâ€™m going to write a follow-up on how we can turn wearables into popular habits, but I hope youâ€™ll sign up for updates on the book at Captivology.com or follow @Captivology as well.]
(P.S.â€Šâ€”â€ŠIâ€™ll give you a hint: the reason we wear watches and wedding rings isnâ€™t because theyâ€™re habits. We have far more intrinsic motivations for wearing them.)’
On Monday 21 April, the author of this report will be in a courtroom in Izmir Turkey, observing the second hearing in the â€˜Twitter caseâ€™ against 29 men and women who are being accused of â€˜inciting the public to break the lawâ€™. Their crime? Sending out tweets during the first few days of the Gezi Park protests last June. If found guilty, they could face up to 3 years in prison. Read more at Amnesty’s global human rights blog LiveWire.
Twitterâ€™s latest policy is purposefully designed to allow Twitter to exist as a platform as broadly as possible while making it as hard as possible for governments to censor content, either tweet by tweet or more, all the while giving free-speech advocates a lot of tools to fight censorship. Read more in Zeynep Tufekci’s report on Technosociology
Google building up digital superstate, says German media boss Mathias DÃ¶pfner. Futurist Gerd Leonhard doesn’t agree w DÃ¶pfner much but this is a concern 4 sure he says.
DÃ¶pfner argued that there had been a “fundamental shift in opinion” about Google among European citizens since Edward Snowden had revealed “close connections between big US online providers and the US intelligence agencies” last year. “No one knows as much about its customers as Google.
“Will European politicians fold or wake up? Institutions in Brussels have never been as important as they are now” DÃ¶pfner said.
Business Insider reports : Five Internet Giants Are Maneuvering To Control The Future Of Payments. Read more here about the current war between Facebook, Amazon, Apple, Google, and eBay’s PayPal
“Facebook might be most interested in payments from a data angle â€” so that it can better track and understand consumer spending habits. â€œPayment information is the holy grail for big data collectors like Facebookâ€